Unity Game Development Academy: Make 2D & 3D Games

Quick and Easy Way to Make 2D and 3D Games with Unity

It’s purely a practical course that not only teaches you to learn Unity Game Development but also guide you to create following real-world 2D/3D Games:

  • Your First Unity 3D Game – Haunted Zombie Rush
  • Devlops Defender – A 2D Game
  • Unity 3D Fantasy Game – Lengends of Devlops
  • Building a MindCraft Clone

Before going into details, let’s highlight few key points about this Unity Game Development Course:

  • Comprehensive Unity Game Development Course
  • 21,240++ students enrolled
  • 2,707 Review available
  • 35 Hours on-demand videos
  • 8 Articles
  • 17 Supplemental Resource
  • Access on Mobile and TV
  • Assignments
  • Certificate of Completion
  • Lifetime Access
  • 30 days Money back guarantee
  • You can get the course at Discounted Price here.

Most attractive feature is 30 days Money Back Guarantee means there is NO RISK. If you didn’t like this Unity Game Development Online Course, you can refund your money back within 30 days of purchase.

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Student’s Feedback and Reviews:

Overall Feedback of the course is around 4.5 with 63% gave 5-start rating. Instructor

Unity Game Development Online Course Ratings

Target Audiences for Online Course:

This Unity Game Development Online Course has following requirements:

  • MAC or PC for Unity Game Development
  • Beginners – No prior experience required in Coding
  • Beginners in Unity – No prior experience required in Unity 3D

Unity Game Development Online Course Topics Details:

The online courses covers the following topics in details:

  • Introduction to Unity Game Development Online Course
    • General Overview
    • Downloading and Installing Unity 3D on MacOS
    • Downloading and Installing Unity 3D on Windows
    • Computer requirements for Unity 3D
  • Learn how to code in C# for Unity 3D
    • What are Unity 3D C# Variables?
    • What are C# numbers in Unity 3D?
    • Using C# Conditional Operators in Unity 3D
    • How to use C# Arrays and Loops in Unity 3D?
    • OOP Concepts in C# for Unity
  • Building your first Unity 3D Game – Haunted Zombie Rush
    • Introduction to Haunted Zombie Rush Game – Preview available
    • What are the 3D Game Assets in Unity?
    • An overview of Unity 3D Interface
    • Creating Project and Importing Resources
    • Unity 3D Lighting and Material
    • How to alter shaders in Unity 3D?
    • How to switch build platform in Unity 3D?
    • Unity 3D Moving Objects
    • Unity 3D Corroutines and wait times
    • Inheritance and Reusability in Unity 3D
    • How to Import and Animate a Character Model?
    • Rigidforce & adding force with Physics
    • How to work with audio in Unity 3D?
    • Detection Collision and Using assertion
    • Game state and Singleton
    • How to create a 2nd Camera?
    • How to make UI in Unity 3D?
    • Extending your Unity 3D Game
    • Haunted Zombie Rush Assets
    • Using a better Editor (Visual Studio Code)
  • Building your 2D Game in Unity – Devlops Defender
    • Introduction to the 2D Game – Devlops Defender
    • 2D Game Assets
    • Grid Snapping and Importing Sprites
    • Animations and 2D Colliders
    • Singleton and Spawning – Game Manager
    • Enemy Pathfinding
    • Generics
    • How to Encapsulate Data?
    • Spritesheets and Buttons
    • 2D Raycasts, Tags and Placing Towers
    • Tower Placement – Projectiles and Colliders
    • More Animations
      • Registring Enemies
      • Distance Based Attacks
      • Shooting Projectiles at enemies
      • Killing enemies
    • More about UI
      • Finishing Touches
      • UI Labels and Buttons for GUI
    • How to build Unity 3D Game Logic?
    • Adding Sound Affects
    • Exporting as standalone platform in Unity 3D
    • Quiz
  • Building Unity 3D fantasy Game – Lengends of Devlops
    • Introduction
    • Preparing the Project in Unity
    • Defining Game Levels
    • Importing Character Assets
    • How to create character animation controller?
    • How to do animation with players?
    • Navigation and enemy pathfinder
    • Rigidbody and working with Weapons
    • Design and Implement enemy attack system
    • Handling Player and Enemy Health
    • Introducing Practice System
    • Creating Spawn Points
    • Unity 3D Game Manager Singleton
    • Feature & Logic Implementation
      • Speed Powerup
      • Health Powerup
    • Game Menu Creation
    • Finishing Touches
    • Quiz
  • Building a MindCraft Clone
    • Short Introduction to DevCraft Game
    • How to create your first plane of cubes?
    • Creating Multiple Voxels and chunks
    • Adding Dimensions
    • Setup and Configure Textures for Mobile
    • Character Related
      • Character Camera Setup
      • Character Movement
      • Character Spawning
      • Character Rotation
    • How to build and destroy Game blocks?
    • How to Bug Fixing?
    • How to add Audio?
    • Building your game to Android
    • Building your game to iOS
  • Lighting in Unity from Beginner to Advance
    • A Short Introduction to Lighting – Preview available
    • How to create Particle effects in Unity?
    • Skyboxes and Directional Lights
    • Unity 3D mood – using point light
    • Spotlight and Subtle light changes
    • Bake lighting
    • Support for Mobile Games
    • Lighting Assets
  • Cinematics and Animation in Unity
    • Introduction to Unity Cinematic and Animation
    • Working with Animation Editor
    • Working with Unity Cutscenes, cameras, animation events
    • How to work with Animation curves?
    • Camera Management
    • Character Cinematic in Unity
    • Cinematic Assets
  • Multi-player Games in Unity – Skeletons Vs Zombies MOBA
    • Detailed Introduction to Skeletons Vs Zombies
    • Unity 3D Pathfinding and Navigation Mesh
    • Camera Control for Unity MOBO
    • Working with Unity Point and Click Movement
    • Animation
      • Fireball particle effect
      • Shooting Bullets/Fireballs
    • Introduction to Multiplayer in Unity
    • Working with Network Manager
      • Spawn Points
      • Networking Projectiles
      • How to keep game data synchronized across the network in Unity?
      • Understanding RPC – Remote Procedural Calls
    • Unity Multiplayer Service
    • Online Matchmaking in Unity
    • Multiplayer Assets
    • Quiz

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